Trickstar Band Sweet Guitar
LIGHT 7

Trickstar Band Sweet Guitar

  • Archetype:
  • Trickstar

  • ATK:
  • 2200

  • DEF:
  • 1200

  • View:
  • 3836




1 "Trickstar" Link Monster + 1 "Trickstar" monster Effect damage inflicted to your opponent by your "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Jan 1, 2026
45± 5/ 100
Power Score
Intrinsic 43
Deck 47

Trickstar Band Sweet Guitar — Power Evaluation

Final Score: 45 ± 5 · Confidence: Medium

  • Intrinsic: 43 · Deck: 47 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Recovery/Recursion

Why it scores here

Trickstar Band Sweet Guitar is an archetype-locked Fusion payoff whose only jobs are to double the effect damage of a linked Trickstar Link Monster, convert that dealt damage into ATK, and rebuy a Trickstar monster from the GY each End Phase it attacks. Its value is entirely conditional on an already-assembled Trickstar burn board, so it converts existing setup into extra damage and a small recovery loop rather than generating advantage itself. It provides no negation, removal, or protection, and with zero recorded combo appearances its practical contribution is inferred from text plus deck presence. Its 2200 ATK earns no points on its own.

Axis scores

Axis Score Evidence
Accessibility 48 Requires 1 'Trickstar' Link Monster + 1 'Trickstar' monster plus a Fusion route (Trickstar Fusion co-occurs in 79.8% of its decks), so it is mid-setup rather than opening-hand live (inferred).
Combo & Conversion 48 No combo appearances are recorded (0/0), so what it builds is inferred from text: a burn-doubling boss that needs a Link Monster, a Trickstar monster and a Fusion spell already assembled (inferred).
Resource Economy 52 Its End Phase trigger adds 1 'Trickstar' monster from the GY to hand on any turn it attacked, a repeatable +1 recovery (verified).
Effect & Interaction 25 It offers no negation or removal; its only opponent-facing effect doubles Trickstar Link Monster effect damage, which is pressure rather than interaction (verified).
Material Utility 28 As a Fusion it is a terminal Level 7 LIGHT Fairy body rather than a material, and nothing in its text lets it convert itself into further plays (inferred).
Resilience & Flexibility 45 Its ATK gain and GY rebuy persist across turns, but a single negate on the Fusion Summon stops it and it carries no self-protection (inferred).
Deck-Building Efficiency 45 It is locked to Trickstar materials and needs a Fusion route, occupying 1-2 slots with 97 of 119 decks running exactly one copy (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Doubles the effect damage inflicted by a Trickstar Link Monster it is linked to, directly amplifying the archetype's burn plan.
  • Converts Trickstar effect damage dealt to the opponent into ATK for itself, adding combat pressure on top of the burn.
  • Repeatable End Phase GY-to-hand recovery of a Trickstar monster whenever it attacked that turn.
  • Very consistent, low-cost inclusion: 1 copy in 97 of 119 recorded decks, totalling 119 main-deck appearances.

Weaknesses

  • Archetype-locked Fusion that requires a Trickstar Link Monster plus a Trickstar monster, so it cannot be splashed outside Trickstar.
  • Provides no negation, removal, or board protection.
  • Needs an already-built Link board plus a Fusion spell; it is neither a starter nor an extender.
  • No recorded combo appearances, so its real board contribution is unverified and only text-inferred.

Counters / choke points

  • Ash Blossom & Joyous Spring or Called by the Grave on Trickstar Fusion.
  • Negating the Fusion Summon itself (e.g. Solemn Judgment, or negating the enablers).
  • Removing or negating the linked Trickstar Link Monster, which turns off the damage-doubling clause.
  • Non-targeting removal and effect negation to blank the ATK-gain line before it cashes in.

Best use

Burn-amplifying Fusion boss / end-board payoff. Decks: Trickstar. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Materials are 1 'Trickstar' Link Monster + 1 'Trickstar' monster.; Effect damage inflicted to the opponent by a Trickstar Link Monster linked to this card is doubled.; If the opponent takes damage by a Trickstar monster's effect, this card gains ATK equal to that damage.; Once per turn, during the End Phase, if it attacked, the gained ATK returns to 0 and you can add 1 'Trickstar' monster from the GY to hand.; Card is Level 7, LIGHT Fairy, 2200 ATK / 1200 DEF, archetype Trickstar.; 119 recorded decks run it (all main deck), average 1.18 copies, max 2 (97 decks at exactly 1).; Trickstar Fusion co-occurs in 79.8% of its decks.
  • Observed: Deck sample: 48.7% under Trickstar archetype id 659, spread across 22 distinct archetypes overall.; combo data records 0 appearances across 0 tracked combos (0% starter / searched / material / payoff).; Top partners are Trickstar Candina (89.1%), Light Stage (88.2%) and Corobane (86.6%).
  • Inferred: Its practical role is a burn-amplifying payoff reached after assembling a Trickstar Link board plus a Fusion route.; Presence in Despia / Branded lists is likely the Trickstar engine being splashed rather than an independent Trickstar strategy.; Its 2200 ATK contributes no power on its own; only the burn amplification and recovery are valued.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only format labels are bare IDs (7, 4, 6, 3) with no names











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